Megan Tucker - For putting up with my tinkering all night, and resisting the Viewers, and being an all around great guy. Kevin Banks - for donating a very nice pair of Frenzle 3D Neill Corlett - took many ideas (and some code) Joseph LoCicero, Dave Shadoff - I stole the jump table ideas from their tg16 Its amazing how far they have gone with so little to startīob VanderClay - most of the original code is based offīen Haynor - Provided me with a much better understanding of To the VB sceen in the last five years) - Their work on Red_Dragon has been a In no way affiliated with either party and all information contained hear wasįound freely through public domain sources.įrostgiant, Parasyte, and DogP (and the rest of people that have contributed Virtual Boy is a trademark of Nintendo, and V810 is a trademark of NEC. Responsible for anything you do with the code (legal or otherwise). All source is provided as is, I make no guaranties, and am not This code is in beta, there are bugs! I am not responsible for any damageĭone to your computer, reputation, ego, dog, or family life due to the use of Program (with code) or some other interesting tidbits you wrote, that I might be Most Importantly, this code is swap ware. I reserve the right toĭictate who can use this code and how (Just so you don't do something stupid This code and you acknowledge the original author (Me). You may use this code as long as you make no money from the use of This Reality Boy emulator is copyright (C) David Tucker 1997-2008, all rights This is a port of Reality Boy, here is (part of) the original readme: Some of the code is distributed under the MIT License (check source files for that) but, since It will output a lot of debug information, which will slow emulation down but might be helpful to debug game-specific issues.įor easier debugging, you can build it for arm-linux (tested on a Raspberry Pi) with make -f Makefile.linux or for android using ndk-build. It builds without optimizations so it can be debugged with gdb. It will output basic debug info to the terminal. It's meant to be run on an emulator (citra or 3dmoo). It's meant to be run on an actual 3DS and will output basic debug info to stdout only if enabled in rd_config.ini. Once you have ctrulib installed, you can choose The old 3DS is too slow to run it at a playable speed. Plus, it has a nice homebrew scene with gems such as Hyper Fighting, Snatcher and many more. It's definitely received way more hate than it deserved. That doesn't mean the console is bad, or the gamesĪren't worth playing. There were many reasons why it was commercial failure. OK, but wasn't the Virtual Boy, like, the worst console ever? They have similar screen resolutions, theģD effect is better and it's actually portable. The 3DS is the perfect system to faithfully emulate the Virtual Boy. Why would you make a Virtual Boy emulator? Nobody asked for it. The 3dsx will only work on exploitable system versions (<=11.2) after running fasthax. dynarec: If set to 0, tries to load the dynarec cache from a file instead of recompiling.frmskip: Number of frames to skip before drawing.maxcycles: A lower value will improve compatibility, but it will run slower.Some relevant options you can change are: If it doesn't exist, rd_config.ini will be created. There's an experimental dynarec implemented but it still needs optimizing. A WIP Virtual Boy emulator for the 3DS based on Reality Boy / Red Dragon.
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